Device Setup Pipeline cont. - Vulkan Game Engine Tutorial 03


In this Vulkan game engine tutorial we include a device file to wrap functionality surrounding Vulkan API device setup and continue working on our graphics pipeline.
I originally intended to complete pipeline creation in this tutorial as well but in order to give each stages configuration a detailed description Ive decided to move that into the next video.
MyEngineDevice CODE DOWNLOAD Timecodes 0:00 - Making vulkan easier to learn? 1:34 - Adding Device setup code 2:36 - Window::createWindowSurface implementation 3:57 - Building your code 4:17 - Device class overview 6:09 - Updating Pipeline header 9:43 - Pipeline constructor implementation 10:23 - Pipeline::createShaderModule implementation 12:10 - Pipeline::defaultPipelineConfigInfo implementation 12:30 - Updating FirstApp header 13:33 - Outro View playlist Tutorial Series introduction video - View File Changes also shows tutorial 04 changes Vulkan-Tutorial Device Setup Optional Reading Some other resources My github repo for this series - Official vulkan samples - Attributions I use pexels.com for free no attribution stock photos Bored Dog - Photo by Dina Nasyrova from Pexels Magnify Glass - Photo by Wallace Chuck from Pexels Map - Photo by Elina Sazonova from Pexels Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

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