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Depth of field DOF is the distance between the nearest and the furthest objects that are in acceptably sharp focus in an image3d render.
The depth of field can be calculated based on focal length the distance to the subject the acceptable circle of confusion size and aperture.
At times the depth of field can be chosen for technical or artistic purposes.
Limitations of depth of field can often be fixed with a variety of techniques andor equipment.
This short video tutorial takes users through the quick process of adding and tweaking the dof in post production using Photoshop.
Using the dof depth of field directly in your 3d scene can at times be irreversible when faced with a tight deadline.
However using a depth map e.g.
vrayzdepth etc in post Photoshop or After Effects will provide you with the ultimate control to rectify any potential tweaks that might arise from last minute changes from a client.
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Important Terminologies Descriptions:
3d Rendering: Is the process of converting the three dimensional 3D data seen in a 3d scene into 2D images rasterized.
The rasterization process include the rendering parameters the rendering engine lights 3d models textures shaders and other effects.
3D renders can be a sequence of animated objectseffectscameras or a single frame with a still camera and objects.
The Video depicted here will take you through the process of rendering.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Imagerender CGI look indistinguishable from a real photo.
To achieve this users often need to possess the skills and theeye to appreciate good photography cameras composition lighting shaders materials 3d modelling rendering and have some post-production skills.
Architectural Rendering or architectural illustrationVisualizations is the artprocess of creating two-dimensional images or animations depicting the attributes of an architectural design while using state of the art applications such as Autocad 3ds max VRay Cinema 4d Blender Maya Corona Photoshop etc
Post-Production: Is the process of creating effects orand results after post the main process.
This terminology can be used to describe the results post-production of main processes such as 3d renderings andor filming a scene.
The post-production often occurs in applications such as Photoshop After Effects Nuke etc.
The Video depicted here will take you through the process.
V-Ray: Is a rendering engine that uses global illumination algorithms including path tracing photon mapping irradiance maps and directly computed global illumination.
Furthermore it is used as a commercial plug-in for third-party 3D computer graphics software applications such as 3ds max Maya Houdini Blender Nuke etc for visualizations and computer graphics in industries such as media entertainment film and video game production industrial design product design and architecture.
3ds Max: Autodesk 3ds Max formerly 3D Studio and 3D Studio Max is a professional 3D computer graphics program designed to create 3D animations models games and images.
In addition it has modelling animation and movie effects capabilities frequently used by video game developers TV commercial studios and architectural visualization studios.
3ds Max also features shaders dynamic simulations particle systems plug-ins and much more with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
It is widely used for a variety of photoimage editing purposes worldwide.
The program has a huge number of filters functions plug-ins scripts etc.
In addition there is a huge online support for this software and countless online sites with tips and tutorials.
Источник: rutube.ru