Welcome to the first Java programming tutorial! Today, we get the display setup for our application using Lightweight Java Game Library (LWJGL).
Download LWJGL here:
and Slick-Util here:
Get the library only.
As part of the display setup, add these lines of code into your Setup() method:
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, WIDTH, HEIGHT);
glMatrixMode(GL_MODELVIEW);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WIDTH, HEIGHT, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
Also do an import for:
import static org.lwjgl.opengl.GL11.*;
That will import everything that you need.
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Источник: rutube.ru