C programming: live development of vulkan engine. READ THE DESCRIPTION. Switch to HD if needed.


Todo: 5.
Make updating of the correct descriptor of the given index working.
Seems this requires setting a flag when creating descriptor sets. Todo: Textures images are uploaded to the GPU now - but what does that mean? What represents the CPU-side things that allows me to use a texture? And how can I free the resources on the GPU again when I dont need the texture anymore? Todo: Properly fix uploading vertex buffers so that that is only done once. FAQ Q: What is a vulkan engine? A: a graphics program that use the Vulkan API a librarydriver that talks directly to the GPU.
An engine is a bunch of functions that do complex tasks so that you can use vulkan with a simpler syntax. Music if any was downloaded from Note: Each Todo is followed by the Todo that I was working.
The higher Todos need to be finished before I can continue with a lower Todo. The source code of this project is Free Open Source GPL3.
The git repository can be found here:

Источник: rutube.ru

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