Todo: 5.
Make updating of the correct descriptor of the given index working.
Seems this requires setting a flag when creating descriptor sets.
Todo: Textures images are uploaded to the GPU now - but what does that mean? What represents the CPU-side things that allows me to use a texture? And how can I free the resources on the GPU again when I dont need the texture anymore?
Todo: Properly fix uploading vertex buffers so that that is only done once.
FAQ
Q: What is a vulkan engine?
A: a graphics program that use the Vulkan API a librarydriver that talks directly to the GPU.
An engine is a bunch of functions that do complex tasks so that you can use vulkan with a simpler syntax.
Music if any was downloaded from
Note: Each Todo is followed by the Todo that I was working.
The higher Todos need to be finished before I can continue with a lower Todo.
The source code of this project is Free Open Source GPL3.
The git repository can be found here:
Источник: rutube.ru