Porting Godot to Vulkan - Juan Liniestky GodotCon Brussels 2020


GodotCon Brussels 2020 Godot Engine lead developer Juan Linietsky gives an overview of the engines current state and the work done so far to port Godot to the Vulkan graphics API.
He also covers upcoming changes and the main motivations behind the intended rendering backends for Godot 4.0. Juan on Twitter: Godots development branch for 4.0 with Vulkan support: Godot Engine website: -------------------------------------- Support Godot Engines development on Patreon: -------------------------------------- Speaker: Juan Linietsky reduzio Event: GodotCon Brussels 2020 Date Location: 3 February 2020 Brussels Belgium Video recording and editing: Aina License: CC-BY 4.0 Juan Linietsky

Источник: rutube.ru

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