GodotCon Brussels 2020 Godot Engine lead developer Juan Linietsky gives an overview of the engines current state and the work done so far to port Godot to the Vulkan graphics API.
He also covers upcoming changes and the main motivations behind the intended rendering backends for Godot 4.0.
Juan on Twitter:
Godots development branch for 4.0 with Vulkan support:
Godot Engine website:
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Support Godot Engines development on Patreon:
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Speaker: Juan Linietsky reduzio
Event: GodotCon Brussels 2020
Date Location: 3 February 2020 Brussels Belgium
Video recording and editing: Aina
License: CC-BY 4.0 Juan Linietsky
Источник: rutube.ru