2022.09.09 U3DSBVRGE. SyncObject prototype serialization. MessagePack C for Unity.


At current moment in process of refactoring and writing my own networking Serverclients code solution. I am going to use websocket-sharp for client server. Because of Mirror fishnetworking Mirrage PUN Photon engine new Unity NetCode and any other cant solve my project requirements. 1.
coded conversion from SyncObject into struct SyncObjectPrototype.
After that it possible pack and send and store that data in DB. 2.
Added support of MessagePack C I spent a lot of time to find how to configure MessagePack for Unity Here is solution.

Источник: rutube.ru

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