AceCombat AceCombatX Graphics Rendering Mode - Backend : OpenGL - Mode : Buffered rendering - Simulate block transfer effects : OFF __________________________________________ Framerate Control - Frame skipping : 1 or 2 - Frame skipping type : Number of Frames - Auto Frameskip : OFF - Alternate speed in 0 Unlimited : Unlimited - Alternate speed 2 in 0 Unlimited : Unlimited __________________________________________ Features - Postprocessing shader : OFF - Display layout editor : Stretching - Fullscreen : ON __________________________________________ Performance - Rendering resolution : Auto 1:1 - Display resolution : HW scaler : Native Device Resolution - Render duplicate frames to 60 Hz : OFF - Buffer graphic command faster input lag : No buffer - Hardware transform : ON - Software skinning : ON - Vertex cache : ON - Lazy texture caching speedup : ON - Retain changed textures sometimes slower : ONOFF - Disable slow effects speedup : ON - SplineBezier curves quality : Low - Hardware tessellation : OFF __________________________________________ Texture scaling - Upscale level : OFF - Upscale type : xBRZ - Deposterize : OFF __________________________________________ Texture filtering - Anisotropic filtering : OFF - Texture filtering : Auto - Screen scaling filter : Linear __________________________________________ Hack Settings may cause glitches - Low resolition for effect reduce artifacts : Safe __________________________________________
Источник: rutube.ru